Lesson 01Basics
Race to 20 lore
In Lorcana you and your opponent are Illumineers, racing to collect 20 lore. The first to 20 wins. There's no attacking the other player directly. Everything is about lore.
Your characters earn lore by questing. To quest, a character exerts (turns sideways) and you gain the lore shown by the diamonds on its card. An exerted character is done for the turn. Everything stands back up, or readies, at the start of your next turn.
123456- 1Cost
Ink needed to play it. The gold swirl around it means it can be inked.
- 2Strength
Damage it deals in a challenge.
- 3Willpower
Damage it can take before it is banished.
- 4Lore
Lore you gain each time it quests. One per diamond.
- 5Ink
Its ink colour: Amber, Amethyst, Emerald, Ruby, Sapphire or Steel. A deck uses one or two.
- 6Classifications
Storyborn, Hero, Villain… Some abilities care about these.