Lorcana Academy

Lesson 01Basics

Race to 20 lore

In Lorcana you and your opponent are Illumineers, racing to collect 20 lore. The first to 20 wins. There's no attacking the other player directly. Everything is about lore.

Your characters earn lore by questing. To quest, a character exerts (turns sideways) and you gain the lore shown by the diamonds on its card. An exerted character is done for the turn. Everything stands back up, or readies, at the start of your next turn.

Donald Duck - Boisterous Fowl, with its parts labelled123456
  1. 1
    Cost

    Ink needed to play it. The gold swirl around it means it can be inked.

  2. 2
    Strength

    Damage it deals in a challenge.

  3. 3
    Willpower

    Damage it can take before it is banished.

  4. 4
    Lore

    Lore you gain each time it quests. One per diamond.

  5. 5
    Ink

    Its ink colour: Amber, Amethyst, Emerald, Ruby, Sapphire or Steel. A deck uses one or two.

  6. 6
    Classifications

    Storyborn, Hero, Villain… Some abilities care about these.

Opponent
/20 lore
Your opponent's hand (hidden)
You
/20 lore